Teaching with Engino

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Building System

At the heart of our methodology is the Engino Building System. It's unique in its ability to help students easily build and modify technical models, leading to improved dexterity skills and better 3D spatial perception.

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Arts | Colour | Create | Draw

Art is a key element in the next layer of our methodology. At Engino, "A" stands for the highest brain function of human beings: Inspirational Creativity. Inspiration drives masterworks like inventions, architecture, music, painting, and literature. We embed this inspiration during the "making" stage by allowing students to snap colored surfaces onto their designs.

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Bulid | Test | Engineering Design | Real life Problem

The next layer engages students more deeply in STEM learning as they now need to solve real-life problems. Problems can be approached as engineering design challenges, scientific experiments, or a combination of both. Through building, testing, and modifying models, students learn through an iterative process that leads to higher-level learning and the acquisition of engineering design skills.

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Facts | Inquiry Based | Engineering Design | Real life Problem

After completing their challenge, students can delve deeper into the technology, science, and math concepts behind their solutions. Engino's curriculum provides theory and facts on each subject and encourages inquiry-based learning by allowing students to seek out their own answers.

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Crativity | Higher Level of Thinking |Problem Solving | Innovation

Guiding students through an interactive approach, they can attain higher levels of thinking and become true problem solvers with enhanced creativity and imagination.

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Research

The teacher is guiding children through the research phase encouraging them to use resources like the internet to investigate the problem, record its characteristics, and find possible solutions. By promoting research skills, students gain knowledge and develop creative thinking abilities.

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Ideation

After conducting research, children collaborate to ideate various solutions and evaluate the pros and cons of each idea, enhancing critical thinking and creativity skills.

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Design of the final idea

They then create a detailed design using pencils and colors, developing communication, and planning skills.

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Building

During the building phase, teachers present the necessary components and equipment while ensuring safety and responsible use, teaching children workshop etiquette and risk assessment skills. Children work collaboratively in groups, enhancing their teamwork and problem-solving skills. As construction progresses, they develop fine motor skills and spatial awareness, as well as practical skills such as measurement and construction techniques.

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Test & Evaluation

After completing their construction, children enter the test/evaluation phase where they identify and record points that require improvement, enhancing their problem-solving skills.

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Modifications

They make necessary modifications, experimenting and trying various actions until their construction works properly, promoting perseverance and creativity.

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Presentation & Feedback

During the presentation/feedback phase, children showcase their construction through a video or other creative methods, developing communication and presentation skills. This presentation takes place in the classroom, where classmates provide feedback, improving listening and critical thinking skills. By presenting their work, children gain self-confidence and a sense of achievement, which can positively impact their motivation and self-esteem.

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Problem & Specifications

At the beginning of each lesson, the teacher presents a real-life problem to engage students. Using the method of questioning, teachers guide students to analyze the problem and record important points. By applying critical thinking skills and collaborative problem-solving, students can find the best solution to the problem at hand.

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A journey to discovery
Play to Invent...in 4 steps!

 

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Step 1: Build your model

Step 2: Experiment with it

Step 3: Learn about STEM

Step 4: Invent your own